Turnaround
Another character from my one of my personal projects, Knights of Harmendia. She was my first attempt at tackling a game ready character, going from a 3 million poly ZBrush sculpt to a 30k poly model. I retopologized and did her UVs in Maya, but rendered the final result in Blender. Concepting, modeling, texturing, and rigging all done by me. Stone pedestal texture made by Rob Tuytel.