Hylinn - Game Ready Character

Another character from my one of my personal projects, Knights of Harmendia. She was my first attempt at tackling a game ready character, going from a 3 million poly ZBrush sculpt to a 30k poly model. I retopologized and did her UVs in Maya, but rendered the final result in Blender. Concepting, modeling, texturing, and rigging all done by me. Stone pedestal texture made by Rob Tuytel.

Primary Render

Primary Render

Turnaround

Wireframe and UVs

Wireframe and UVs

Comparison to original 2D Concept

Comparison to original 2D Concept

Playing with more dramatic lighting

Playing with more dramatic lighting

Testing a more dynamic pose

Testing a more dynamic pose