Another character from my one of my personal projects, Knights of Harmendia. She was my first attempt at tackling a game ready character, going from a 3 million poly ZBrush sculpt to a 30k poly model. I retopologized and did her UVs in Maya, but rendered the final result in Blender. Concepting, modeling, texturing, and rigging all done by me. Stone pedestal texture made by Rob Tuytel.
Turnaround