Glorianna - Game Ready Character

A character from one of my personal projects, Knights of Harmendia. This was a character model I finished relatively recently - she's fully rigged and utilizes cloth physics for her poncho. She uses four different 4k image textures, and originally had about 3 million polys before retopology (currently has 40k). I wanted to get better at my texture work, retopology, and rigging more complex outfits with this project, and I learned a lot throughout the process!

Key Render

Key Render

Turntable

Wireframe Turnaround - 40k polys

Wireframe Turnaround - 40k polys

Comparison to my 2D concept art

Comparison to my 2D concept art

Dynamic Pose

Dynamic Pose

Expression Test

Dance animation to test the rig + cloth physics