SkullGunner is one of the heavy enforcers of HYPERFIST. We needed a big character with a high-damage fire but slow tracking, so I cooked up this guy. The text on his face can change depending on what he's doing (firing, reloading, getting hit, etc.)! I was responsible for the design, modeling, rigging, texturing, and animation. Big thanks to James Waldron for the muzzle flash and bullet onomatopoeia VFX!