BigWheel is HYPERFIST's mini-boss. We needed a large melee-based enemy with a weakpoint on its back, so this guy is what I came up with! He's got a brittle engine on his back that rumbles independently of the rest of his animations. He's probably my favorite design out of all the enemies in the game. Design, modeling, rigging, texturing, and animation was all done by me. Big thanks to James Waldron and Bri Simpson for his VFX!